Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts

2017-11-03

Updated leash restraints

Today I'm releasing updates the the Z&A restraints are are primarily designed to allow leashing, this includes the following products:

Z&A Nipple Bells

Z&A Nipple Clamps

Z&A Nipple Pins

Z&A Nipple Rings

Z&A Nose Ring

Z&A Pegged Nipples

Each of these products has had a refresh of the follow/leashing code. Over the past couple of years I've being making improvements to the leash code of the Z&A SubHUD and, because the leashing system in these products is based on the SubHUD's leash code, it made sense to update them all and have them work even better.

Updates will be sent out from the Z&A vending system and you can always come into the main store and request a redelivery from the redelivery sign, or via any vendor board in the shop.

If you don't get an update and the product you own isn't showing as being available for redelivery, don't worry; it's likely you purchased it before Z&A moved over to CasperVend. In that case drop me (Antony Fairport) a line with the details of the product you bought and I'll see about adding you to the system.

2017-10-23

Z&A Vehicle (Sleigh)

Time for another Z&A RLV vehicle "refit". After a couple of weeks of motorised vehicles I'm back with something a little simpler, something where the dominant gets to sit back, with a friend, and watch as the RLV-controlled "driver" does all the work. This one is also perfect for snowy conditions. It's the Z&A Sleigh:


This is a brand new version of the sleigh, now using mesh, new textures, and obviously using the new vehicle system (so with fewer scripts and using less memory). One significant change over the original is that it now only seats two passengers rather than four. While I'd prefer not to reduce the seats for a vehicle (and haven't in any of the other refits), I felt this was a good move for this one.

The vehicle has an RLV-controlled "driving" position, where the sub gets to pull the vehicle under their own steam:





The vehicle itself is simple to drive and, as with all of the Z&A vehicles, is designed to be accessible with easy-to-use menu options and appropriate RLV options to keep the victim nice and secure for the duration of the ride.




For those who wish to make the vehicle available for public use on their region, there's a public rezzer version too:


As well as including the normal vehicle (there's no need to buy both if you want a personal vehicle and a public rezzer version) it also includes a rezzer object that will rez copies of the vehicle that anyone can drive -- with a full clean-up system that ensures your region doesn't fill up with unwanted sleighs.

If you'd like to try the vehicle out, see what it looks like, see how it drives, etc, do feel free to pop down to the main store and head to the vehicle test area where you'll find a rezzer set up. As well as vendor boards in the main store you'll also find the vehicle and the rezzer for sale on the Second Life marketplace.

2017-10-22

Z&A Submission HUD v1.10

I've just released v1.10 of the Z&A Submission HUD:


This release contains the following changes:
  • Improved the object-picking menu for the Sit/Unsit module, so that it's easier to read the names of the objects that can be sat on.
  • Improved the avatar/object menu for the Leash module, so that it's easier to read the names of the avatars/objects that can be leash targets.
  • SubHUD now attempts to send the dominant an IM if it is removed while locked.
  • Added a group set/lock module. With this you can force-set a sub's group (if they're a member of that group) and also lock them out of changing current group.
There are two more changes in SubHUD v1.10 that deserve a little more than bullet points. Starting with this version, I've added the ability to grant "full control" to the dominant. This is used for, and will be used for, features that I feel go beyond normal levels of consent, and that require the submissive to actively switch on. Think of it as a method of enabling features that might change the current nature of SubHUD itself.

To active this, a new object is included in the package (Z&A Sub HUD Full Control Granter). To grant full control, a sub's SubHUD must be worn and locked. They then rez out the "Z&A Sub HUD Full Control Granter", touch it, and consent to full control being given:


After this is done, the dominant will have the fullest possible control over the SubHUD, and this will remain in place until the SubHUD itself is next unlocked.

For now, enabling this adds one new feature: the ability to transfer a sub. Using this a dominant can decide to give away or sell a sub. Primary control of the HUD will be passed to the newly-nominated owner.

A potentially exciting feature for some, but one that should be activated wisely.

Updates are being sent to all existing customers. If you miss the update you can use the redelivery board in the main store.

2017-10-17

Z&A Vehicle (P50)

Time for another "refit" of a Z&A vehicle. This one, like last week's release, is one of the more fun ones. The emphasis is on silliness rather than anything else. The vehicle in question is a hilariously and adorably small P50:


While the main build is still the same, it uses the new Z&A vehicle system, which means it has fewer scripts (and so uses less script memory). I've also tweaked the textures a little, using materials where appropriate.

The car itself has a non-RLV controlled driving position:



Of course, to be a Z&A vehicle, there needs to be a spot where you can RLV lock a victim. Given there's not much room to be had in the P50, there's only one spot available:



The vehicle itself is simple to drive and, as with all of the Z&A vehicles, is designed to be accessible with easy-to-use menu options and appropriate RLV options to keep the victim nice and secure for the duration of the ride.

It also has working projector lights and a colour-change menu.



For those who wish to make the vehicle available for public use on their region, there's a public rezzer version too:


As well as including the normal vehicle (there's no need to buy both if you want a personal vehicle and a public rezzer version) it also includes a rezzer object that will rez copies of the vehicle that anyone can drive -- with a full clean-up system that ensures your region doesn't fill up with unwanted P50s.

If you'd like to try the vehicle out, see what it looks like, see how it drives, etc, do feel free to pop down to the main store and head to the vehicle test area where you'll find a rezzer set up. As well as vendor boards in the main store you'll also find the vehicle and the rezzer for sale on the Second Life marketplace.

2017-10-09

Z&A Vehicle (Scooter)

This week I'm releasing another "refit" of an existing Z&A vehicle. We're back to motor vehicles and, I think, one of the more fun ones (in a silly sense of fun). It's the Z&A Scooter:


As well as using the new vehicle system (so having fewer scripts and using less script memory) I've given some of the textures a bit of a refresh, using materials where appropriate.

The scooter offers a non-RLV controlled driving position:



On the back of the scooter is a RLV-controlled seat, where your "passenger" gets to hold all of your shopping as you scoot around the streets, looking for your next stop.



The vehicle itself is simple to drive and, as with all of the Z&A vehicles, is designed to be accessible with easy-to-use menu options and appropriate RLV options to keep the victim nice and secure for the duration of the ride.

It also has working projector lights and a colour-change menu.




For those who wish to make the vehicle available for public use on their region, there's a public rezzer version too:


As well as including the normal vehicle (there's no need to buy both if you want a personal vehicle and a public rezzer version) it also includes a rezzer object that will rez copies of the vehicle that anyone can drive -- with a full clean-up system that ensures your region doesn't fill up with unwanted scooters.

If you'd like to try the vehicle out, see what it looks like, see how it drives, etc, do feel free to pop down to the main store and head to the vehicle test area where you'll find a rezzer set up. As well as vendor boards in the main store you'll also find the vehicle and the rezzer for sale on the Second Life marketplace.

2017-10-03

Appliers added to the leather and wool hood/catsuits

I've just updated the Z&A Leather Hood and Catsuit and the Z&A Wool Hood and Catsuit to include appliers for the catsuits for Maitreya mesh bodies and also the Omega applier system.



Updates are currently being sent out. If you don't receive one do please feel free to drop into the main store and use the redelivery board. If it turns out that you can't get a redlivery it's possible that your purchase pre-dates Z&A's move to CasperVend -- if that happens just drop me (Antony Fairport) a line and I can check your purchase history and sort a redelivery out for you.

2017-10-02

Z&A Vehicle (Wingback)

After last week's little diversion into releasing brand new vehicle builds, this week I'm returning to refitting and remaking the original Z&A RLV vehicles. This week it's the turn of the Wingback:


As well as using the new vehicle system (so having fewer scripts and using less script memory) the vehicle has been totally remade in mesh and has a whole new set of textures (with lots of nice materials added). The land impact is also slightly lower (now LI2 vs the original L18).

The vehicle has a RLV-controlled driver's position, and a comfy wingback chair for a passenger who gets to enjoy being pulled along by the driver.




The vehicle itself is simple to drive and, as with all of the Z&A vehicles, is designed to be accessible with easy-to-use menu options and appropriate RLV options to keep the victim nice and secure for the duration of the ride.

There's also a menu option for changing the design of the main cushion.




For those who wish to make the vehicle available for public use on their region, there's a public rezzer version too:


As well as including the normal vehicle (there's no need to buy both if you want a personal vehicle and a public rezzer version) it also includes a rezzer object that will rez copies of the vehicle that anyone can drive -- with a full clean-up system that ensures your region doesn't fill up with unwanted wingbacks.

If you'd like to try the vehicle out, see what it looks like, see how it drives, etc, do feel free to pop down to the main store and head to the vehicle test area where you'll find a rezzer set up. As well as vendor boards in the main store you'll also find the vehicle and the rezzer for sale on the Second Life marketplace.

PS: If carriages and rickshaw-like vehicles are your thing, I've also now released a fatpack of such vehicles, which includes the wingback and four others:


For those who might prefer the public rezzer option, a fatpack for that is available too:


All of these vehicles can be played with and tested on the Z&A vehicle test track.

2017-09-28

Z&A Submission HUD v1.9

I've just released v1.9 of the Z&A Submission HUD:


This release contains the following changes:

  • Tweaked the leash/follow code so that the sub's movements are a lot smoother on longer leash distances.
  • Updated the attachment stripping code so that it knows about the new attachment points added by Project Bento.
  • Updated the restriction system so that it knows about the new attachment points added by Project Bento.
  • Added a new "Send To..." module. This lets you send the sub to a specific SLURL, and also lets you set up to 9 custom "bookmarks" that they can be sent to.
Existing users of the retail version are getting a new copy sent to them, or you can grab a fresh copy any time by coming into the shop, touching the board and requesting a redelivery.

2017-09-18

Z&A Vehicle (Rustic Cart)

This week I have a release of another "refit" of a Z&A RLV vehicle. It's also another "dominant gets to sit while the sub/slave does all the work" vehicle. I call it the Rustic Cart:


It's been remade from the ground up. The previous version was all sculpts but, this time around, it's 100% mesh. It uses the new vehicle scripts so has fewer scripts and uses less memory. The land impact has dropped from 11 to 8. All of the textures have been enhanced with materials.

The vehicle has a RLV-controlled "driving" position, with the sub/slave having to crawl to pull the cart along:




The dominant sits on a cushion on top of a barrel:



There's also space at the back for another passenger:


The vehicle itself is simple to drive and, as with all of the Z&A vehicles, is designed to be accessible with easy-to-use menu options and appropriate RLV options to keep the victim nice and secure for the duration of the ride.

For those who wish to make the vehicle available for public use on their region, there's a public rezzer version too:


As well as including the normal vehicle (there's no need to buy both if you want a personal vehicle and a public rezzer version) it also includes a rezzer object that will rez copies of the vehicle that anyone can drive -- with a full clean-up system that ensures your region doesn't fill up with unwanted carts.

If you'd like to try the vehicle out, see what it looks like, see how it drives, etc, do feel free to pop down to the main store and head to the vehicle test area where you'll find a rezzer set up. As well as vendor boards in the main store you'll also find the vehicle and the rezzer for sale on the Second Life marketplace.