Both these things happened. Antony spent quite some time working on a brand new body of code for the products (often under very difficult circumstances too). As much as possible we've tried to keep the menus and the workings of the new code as simple and as straightforward as possible. We have, however, tried to make the devices more flexible. The new products offer more control over the RLV restrictions that are applied, as well as providing lots of support for different access and admin models (this means that our new products will be easier to set up either for personal/private use or public use). They also offer a simple yet effective method of tweaking animation positions (thus making it easier for different sized avatars to get the best out of the products).
On the mesh front.... well, mesh happened. This has allowed us to make nicely-detailed low land impact products as well as products with lots of detail with normal levels of land impact. We think, so far, we've managed to make something to suit everybody's prim count budget.
The first set of products in this new range are now available on the marketplace and in the main store. Everyone is invited to come and have a play and try them out. Here they are:
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