2019-01-20

Time for a change

It's just over eight years since Z&A's main store moved to Shackles, and getting on for seven years since Z&A took over the whole region and started Raven Park as a playground and created Raven Park Rentals. It's been a wonderful time, and a great place to build, play, meet people, have dances, etc.

Much has changed in that time, including my real life circumstances. The latter, for very positive personal reasons, means that it's harder for me to run and maintain a whole region. So, sadly, it's time for me to retire Raven Park and the current Z&A main store.


Don't worry though: Z&A isn't going away, I'm not closing down or anything. My plan, which is under way as I type this, is to concentrate more on the Second Life marketplace and to keep a smaller in-world store, over on the mainland (I'm kitting that out at the moment and will announce it once this is done).


So, to be clear: the marketplace will remain unaffected. There will still be an in-world store to visit (with an emphasis on allowing people to test out the vehicles -- and this might be even more fun because it's a roadside plot, which will give you the whole of Zindra to drive around!). The affiliate programme will carry on as normal.


I'm still going to be in Second Life and supporting my products and making more stuff. It's business as normal, just with less land.

As for when this is all happening: the plan is that the move of Z&A will happen around the 27th of January; although please expect works to take place around the Raven Park playground earlier than that. Because there's a lot to deal with I'm likely to start taking things in and tidying things up on Raven Park itself starting today (20th of January).

Of course, once things have happened, once things have moved, I'll send out further notices to let everyone know and point everyone in the right direction.

If anyone has any concerns or questions about any of this, please don't hesitate to drop me a line.

Best wishes,
Antony/Toni Fairport
Z&A Productions

2019-01-08

Z&A Expulsion Suit

New year and time for a new release (the first in a couple of so months, as it happens). While it does sort of follow on with the recent theme of RLV-enabled clothing, this is very much about harsh RLV restrictions and heavy control. The Z&A Expulsion Suit comes in both female and male versions and is a whole-avatar fitted mesh product:



Designed to look like a fully-encasing latex suit and helmet, it fully-restricts the wearer's ability to interact with the world around them. The primary feature is control of their ability to speak. By default the wearer is permitted to only answer with "yes", "no" or "?" type replies, and the only way they can convey those replies is via lights built into the suit (plus a suitable related sound).


The wearer still has to type our their replies, and they are turned into brief displays of light and the related sound. Again, by default, if they say "yes" a green light will show; if they so "no" a red light will show; any other attempt to say something will result in a yellow light.

Just to make things even more evil, the key holder can define the phrases that need to be typed for the "yes" and "no" displays to happen.


So, if you want your victim to have to type "My Mistress has been kind and permitted me to say yes" every time they wish to reply with a "yes".... set it to that and that's what they need to type. Even better, they can't know what the phrase is unless you tell them -- if you really wanted to make their life difficult you could just give them a little clue and leave them to work it out.

Of course, if you just want to deny them the ability to speak at all, in any way, that option is available too.

As well a controlling speech, other control options are available, including controlling what they can hear, what they can see around them, and what sort of inventory access they have.


Under the heading of "seeing", as well as being able to deny their ability to see things like names and in-world hover text, there's also control over their environment too (note that such control does require that the user has atmospheric shaders turned on -- most people generally do). Such control allows you to make their environment very dark.


To make things even more frustrating, the vision control system can also remove the victim's ability to see most colour and texture in-world.


I think that all of these features can be nicely combined to fully control and harshly punish any deserving wearer.

Both the female and male versions are full-body fitted mesh and both come with a full-body alpha too. Each package includes versions optimised for various mesh bodies, and any and all of them will work with any shape. The idea being that you find one that works best with your chosen shape and go with that.